Unity Asset Store Download Without Unity

  

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Unity
  • Course details

    Unity games can be scripted in several languages, but the most popular and powerful choice is C#. In this course, game development engineer Kelley Hecker walks through the process of creating and attaching C# scripts to your game objects in order to customize their appearance and control their behavior. The course includes an in-depth exploration of the MonoDevelop scripting environment; MonoBehaviour, the base class for almost every script; and Unity's built-in classes, which prime your scripts for success. Plus, get an introduction to using the singleton pattern to manage game states and using events to respond to user input (for example, to deal damage when a player makes a mistake).

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  • Course Transcript

    - Before we continue, we'll need to import a few more Assets from the Unity Asset Store. Open your Exercise Files and go to the Scenes folder. Double click on the MainScene.unity file to open it in Unity or if you already have Unity open, you can go to File, Open Project, Open Other, navigate to the Unity Project folder in the Exercise Files and click Open. Then double click on Scenes, MainScene in the Project window to open the scene. You can see we already have a simple level with some platforms but we need a few more things before we can really call this a game. We're going to be using some Assets from the Asset Store so go ahead and open that by selecting Window, Asset Store. On the right here, search for Sample assets 4.6 and find the package named Sample Assets (beta) for Unity 4.6 released by Unity Technologies. Click on the Download button which will turn into an Import button once the package has finished downloading. Click on Import to load the Assets into your project. Make…

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Course Contents

  1. Open Publisher Portal via your web browser and click “Refresh” in top right corner to see your submission in the Unity Package section.
  2. Fill out all fields in Summary section.
  3. Be sure that you’ve assigned a numerical version number, edited the version changes (if it isn’t first release) and select a category.
  4. Double check for the correct pricing of asset (requires Asset Store market research before submission).
  5. Go to Metadata & Artwork section, click the link “Edit” under the Metadata.
  6. Fill out all fields for Metadata; all fields are required.
  7. Use HTML tagging for description text (see Submission Guidelines for tags).
  8. Go to Key Images, Audio/Video, and Screenshots after completing Metadata tab and fill out all fields; all fields are required.
  9. Ensure that your images are properly displayed by clicking on “Preview in Asset Store” in top right corner.
  10. Click on the Unity Package Section.
  11. Ensure that you select all the correct boxes/fields for what version of Unity your asset works for, what pipeline is required, and if there are any additional assets needed for your asset to work.
  12. Submit links to any Unity Store Assets that are required for your package to work and hit save and return to the main portal page.
  13. Make sure you read the information in the (?) next to the Auto-publish box before checking or unchecking it.
  14. Click on the “I have read the Submission Guidelines…” box to verify your asset has been uploaded with the knowledge required for acceptance.

Unity Standard Assets Download

By clicking the last box, you understand that not following the Submission Guidelines and Asset Store EULA increases the likelihood that your submission will be declined.